Gb The Final Fantasy Legend 2 Free Download In English
Concluding Fantasy Legend 2 | |
---|---|
Developer(s) | Foursquare[a] |
Publisher(due south) | Game Male child
Foursquare Enix |
Director(southward) | Akitoshi Kawazu |
Designer(due south) | Akitoshi Kawazu Hiromichi Tanaka Toshiyuki Inoue |
Programmer(southward) | Naoki Okabe Tomoki Anazawa |
Artist(s) | Katsutoshi Fujioka |
Writer(s) | Akitoshi Kawazu |
Composer(southward) | Nobuo Uematsu Kenji Ito |
Series | SaGa [b] |
Platform(south) | Android, iOS, Game Boy, Microsoft Windows, Nintendo DS, Nintendo Switch |
Release | Game Boy
|
Genre(southward) | Role-playing |
Fashion(s) | Single-actor, multiplayer (DS only) |
Final Fantasy Fable 2 , known in Japan equally SaGa 2: Hihou Densetsu ,[c] [4] [five] is a role-playing video game developed and published by Square for the Game Boy. The second entry in the SaGa series, it released in Nippon in 1990, and in N America in 1991. A later edition released in North America in 1998 through Sunsoft. The Game Boy version was later ported to Nintendo Switch and released worldwide by Square Enix in 2020. A remake for the Nintendo DS was released in 2009 by Square Enix, remaining sectional to Nihon.
The game is set in a fantasy earth where the actor assumes the part of i of eight different characters of varying race and gender who leaves on a journey to find their lost male parent and discover the hole-and-corner of "Magi", a substance created by the gods that holds powerful magic. Terminal Fantasy Fable II was largely well-received worldwide during its original release, with readers of Japanese mag Famitsu voting it the 94th greatest game of all time in a 2006 poll.
Gameplay [edit]
Final Fantasy Legend Ii, known in Nihon as SaGa 2: Hihou Densetsu, is a function-playing video game gear up in a science fiction-based world where players take on the office of a iv-person party.[iv] [six] Near of the gameplay is carried over from the first game.[4] The histrion navigates a character throughout the game earth with a party of up to four characters, exploring areas and interacting with non-role player characters. Most of the game occurs in towns, castles, caves, and similar areas.[half-dozen] [7]
Initially limited to the Commencement Globe to explore, the party is given admission to other worlds as they progress through the game. Players can relieve their game someday and anywhere when not in combat to the selected save slot for later playing. Players can journey betwixt field screen locations via the earth map, a downsized representation of the different locations. Players tin freely navigate around the world map screen unless restricted by terrain, such every bit water or mountains.[half-dozen] Similar the original title, travel across the world map screen and hostile areas is occasionally interrupted past random enemy encounters.[vi] [7]
The Nintendo DS remake changed the perspective to an angled 3D perspective on the earth.[8] [ix] Different the Game Boy version, battles in the DS version no longer occur randomly, and were adjusted to be more like later games in the SaGa series where enemies appear on the field screen along with the player and are encountered when touched.[10] Likewise unlike the original, where a graphic symbol's stat increases through gaining levels was largely randomized, characters have stat increases defined by growth tables for each playable character.[10] Other new additions are combination attacks, the ability to chain battles together, additional rewards based on preset conditions, and the new "Thread of Fate" mechanic which is manipulated through gameplay deportment to trigger boosted storyline events.[8] A new multiplayer boss arena allows up to four players to battle the game'south bosses to win various rare items.[eleven]
Synopsis [edit]
The narrative revolves effectually the protagonist searching for their missing father, an adventurer who gave the protagonist one of the seventy-7 MAGI stones that formed a statue of the goddess Isis. Teaming upwards with three other adventurers, they explore their ain and other worlds connected through a tower chosen the Pillar of Sky. New gods have gained power using pieces of the MAGI and seek out more than fragments to increment their power. The protagonist'southward begetter is revealed to have belonged to a grouping chosen the Guardians, who fright bringing together all the MAGI will bring well-nigh catastrophe. When all only i of the MAGI are collected, the new god Apollo extorts the gathered MAGI from the party by threatening allies encountered beyond the worlds, attempting to use them to gain ultimate power. Equally i MAGI is missing, the process goes incorrect and all the worlds connected to the Pillar of Heaven are struck past earthquakes. Descending the Colonnade of Sky, the party restores Isis and with her help defeats the mechanical Arsenals acting every bit the Pillar of Sky's security arrangement and then Isis can restore the worlds. The game ends with the protagonist, their father, and their female parent going on a new adventure together.
Development [edit]
Production began following the release and success of The Concluding Fantasy Legend (Makai Toushi SaGa) in 1989, also for the Game Boy. Kawazu had non anticipated a sequel, so when production began the focus was on refining and polishing the already-established mechanics rather than starting over from scratch.[four] The staff included Hiromichi Tanaka, who Kawazu attributed with pushing forward product and polishing the last game.[12] So Tanaka and other staff members could join the project, Kawazu had to wait until development wrapped on Concluding Fantasy 3. Production was further delayed equally developer and publisher Square moved to new headquarters in Akasaka, Tokyo. Afterward these delays, evolution moved faster than the kickoff game, as all systems beside the world setting were identical.[thirteen] The "Instructor" character who acts as an instructor and supporting character for the cast was directly based on Minwu, a player character from Final Fantasy Ii.[xiv] Odin'south office of reviving the player in exchange for a battle was implemented by Kawazu as a surprise for players.[4] The Japanese cover fine art and character designs were created past Katsutoshi Fujioka, who filled that part on the original SaGa.[15] Fujioka too handled level design layout.[16]
Music [edit]
The music was co-composed by Nobuo Uematsu and Kenji Ito. While Uematsu had previously worked on the first SaGa, Ito had only just joined the company and this was his first title for Square.[17] [18] At the fourth dimension, Uematsu was busy working on music for Terminal Fantasy 4, then Ito was brought in to create half the tracks.[18] Composing for the game was a challenge for Ito as he had no experience with programming, needing to learn on the job.[xix] His beginning completed piece was the track "The Land of Peace"; as he had no experience with the curt looping tracks common at the time, the theme was notably long. Kawazu asked for tracks based on item scenes and moods, keeping the console's retention limitations in mind. Despite precautions, the number of planned parallel sounds was reduced, and several tracks needed to be cut.[18]
A compilation album featuring music from the iii Game Boy SaGa titles, All Sounds of SaGa, was published in 1991 by NTT Publishing.[20] The trilogy's music was released in a soundtrack album in 2018.[21]
Release [edit]
The game was released nether its SaGa 2 title by Square in Nihon on December xiv, 1990.[22] The game's box was notably big, which Kawazu attributed to both wanting information technology to stand out and including a larger manual.[16] [14] Two guidebooks were published by NTT Publishing in December 1990 and February 1991.[23] [24] During its offset print run, the game contained a issues where a button printing in a particular situation caused a crash.[14] In Northward America, the game was released by Foursquare in August 1993.[25] Sunsoft subsequently licensed the game for a reprint in April 1998 alongside the other iii Square titles for the Game Male child.[26] Square rebranded the game under the Final Fantasy moniker in English language territories, capitalizing on the recognized make to abound its regional presence.[3]
In 2020, the Game Boy original was re-released alongside the other Game Male child SaGa titles for the Nintendo Switch to celebrate the 30th anniversary of the SaGa serial. The collection was published worldwide by Square Enix on December xix under the title Drove of SaGa: Final Fantasy Legend.[d] [27] [2] It was a digital exclusive release, and included English and Japanese text options worldwide.[28] Production began at Square Enix and then players could enjoy the original SaGa trilogy on modern hardware. While Kawazu had earlier plans to bring the originals onto newer hardware, the series' 30th anniversary provided a good opportunity to fulfil his wish.[29] The port included color and resolution options, higher speed options during gameplay, control options that emulated the Game Boy console, a commemorative track created by Ito, and new artwork past Fujioka.[27] The small adjustments were done to reflect modern gaming tastes, but otherwise the games were unaltered.[29] While the titles were rebranded as function of the SaGa serial, their original Concluding Fantasy branding was retained as a subtitle to avoid undue confusion for original players.[2] This edition was the outset fourth dimension the Game Boy titles released in Europe.[28] This version was released for Android and iOS on September 22, 2021, and later for Microsoft Windows through Steam on October 21.[30]
Nintendo DS remake [edit]
A remake for the DS titled SaGa ii Hihō Densetsu: Goddess of Destiny [e] was announced in January 2009.[9] Production of the remake began in 2007.[8] Directed by Kawazu, the remake used fully three-dimensional cel-shaded graphics.[9] Kawazu stated that he and his team had been planning a remake of the game ever since they remade the get-go SaGa for the WonderSwan Color in 2002, and went ahead with the project now that they felt "the time was right".[five] Youichi Yoshimoto, who had previously worked on Unlimited Saga, was appointed project supervisor, forth with Ito who arranged the game's soundtrack.[31] Gen Kobayashi, character designer for Square Enix's The Globe Ends with You, provided the game's new promotional and grapheme artwork.[31] Ito had to both arrange his own and Uematsu's music, while besides adding new tracks.[viii]
The remake was developed past Racjin.[1] The remake was produced to add new features just notwithstanding keep the core story and gameplay of the original, and is designed to retain the Game Boy version'south play time of "x-odd hours" from start to finish, which Kawazu felt as adequate for a handheld function-playing game.[5] The remake's 2009 release coincided with the 20th anniversary of the SaGa serial,[5] and the remake was fabricated available as part of a limited-edition Nintendo DSi parcel.[32] The SaGa 2 remake remains sectional to Japan, though a fan translation was developed.[4] Kawazu attributed the lack of localization to uncertainty inside Square Enix every bit to whether the West would accept such an unconventional title.[33]
Reception [edit]
As of 2002, the game had sold 850,000 copies, making it the second acknowledged title of the Game Boy SaGa releases.[39] The remake sold 146,000 copies by October 2009.[forty] In March 2006, the title was voted the 94th all-time game of all time by the readers of Famitsu magazine as function of its "All Fourth dimension Top 100" poll.[41] The Nintendo DS remake received a 31 out of forty scores from Japanese Weekly Famitsu mag.[35]
The game was mostly well-received during its release in North America. Nintendo Power declared it to be superior to its predecessor, calling information technology "longer and more involving than Square Soft's original Game Boy RPG".[36] The magazine also found it to be more than user-friendly, stating that it "includes features that will brand playing more enjoyable for both RPG enthusiasts and beginners", simply constitute it mostly lacking in play control.[36] During their almanac Nintendo Power Awards, Final Fantasy Legend II was nominated for "Virtually Challenging Game Boy Game" of 1991.[37] In their review of the 1998 re-release, IGN establish that the game had aged when compared to more than modernistic function-playing titles and that "gamers jaded with today's FMVs and polygon graphics may find it difficult to get drawn into a game with uncomplicated sprite characters."[7] Regardless of the game's antiquity, the website still plant it to exist a solid game with "not bad character development, a breathtaking score and a solid Role-Playing game engine, there is very little that stands in the way of an RPG gamer and this title," calling it "past far" the best of the Last Fantasy Fable games.[7]
GameDaily named it alongside the related Game Boy Terminal Fantasy titles every bit definitive games for the system, describing it as providing "hours of role-playing excitement, whether you were waiting in a dentist's office or on the manner to Grandma's house."[42] The sentiment was shared past gaming magazines Electronic Gaming Monthly and Pocket Games, the latter of which ranked the titles together 8th out of the Top 50 games for the Game Male child.[38] [43]
References [edit]
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- ^ a b c Heaney, Duncan (2020-12-xvi). "What'due south great well-nigh Collection of SaGa Final Fantasy Fable?". Square Enix. Archived from the original on 2020-12-17. Retrieved 2021-01-02 .
- ^ a b Oxford, Nadia (2019-12-04). "Catching Up With Kawazu: The Legendary RPG Developer Talks SaGa and Why We Shouldn't Telephone call Everything an RPG". USGamer. Archived from the original on 2019-12-04. Retrieved 2020-05-fourteen .
- ^ a b c d e f "The History of SaGa". Retro Gamer. Imagine Publishing (180): eighty–85. 2018-04-19.
- ^ a b c d Gifford, Kevin (2009-01-21). "SaGa 2 Producer Discusses DS Remake". 1UP.com. Archived from the original on 2011-05-24. Retrieved 2009-03-22 .
- ^ a b c d Final Fantasy Fable II Instruction Booklet. Square. 1991.
- ^ a b c d east Sy, Dexter (June 14, 2000). "IGN: Terminal Fantasy Legend II Review". IGN. Archived from the original on Feb 22, 2012. Retrieved April 10, 2008.
- ^ a b c d フルリメイクにより蘇った「サガ2秘宝伝説 GODDESS OF DESTINY」の魅力を大特集!. 4Gamer.net (in Japanese). 2009-08-28. Archived from the original on 2021-01-07. Retrieved 2021-01-09 .
- ^ a b c Tanaka, John (January 14, 2009). "Final Fantasy Legends 2 Set for DS". IGN. Archived from the original on February 14, 2012. Retrieved January sixteen, 2009.
- ^ a b "SaGa two: Akitoshi Kawazu Interview". Weekly Famitsu (in Japanese) (1051). 2009-01-21.
- ^ Spencer (July 22, 2009). "SaGa 2 Remake's Multiplayer Manner Revealed". Siliconera. Archived from the original on July 25, 2009. Retrieved July 22, 2009.
- ^ 『SAGA2015(仮題)』は"ふつうのロープレ"を目指して開発中! SQEX河津秋敏氏インタビュー【『サガ』シリーズ25周年記念企画】. Famitsu (in Japanese). 2015-01-21. Archived from the original on 2016-ten-01. Retrieved 2017-12-24 .
- ^ 新作『SAGA2015(仮称)』発表記念。河津秋敏氏が振り返る『サガ』シリーズ25年の思い出. Dengeki Online (in Japanese). 2015-01-22. Archived from the original on 2018-07-21. Retrieved 2018-09-12 .
- ^ a b c サ・ガ2 秘宝伝説. Famitsu (in Japanese). ASCII Media Works (Vol 3, 1991): 50–53. 1991-02-08.
- ^ 『サガ』シリーズ3作品の楽曲を収録したサントラのジャケットが公開。藤岡勝利さん描き下ろしイラストを使用. Dengeki Online (in Japanese). 2018-06-xix. Archived from the original on 2019-02-05. Retrieved 2020-05-fourteen .
- ^ a b ポマトからの手紙 -2通目-. SaGa 2: Hihou Densetsu - Goddess of Destiny Developer Blog (in Japanese). 2009-04-17. Archived from the original on 2013-xi-xix. Retrieved 2021-01-09 .
- ^ "Kenji Ito'due south Official English Website". Cocoebiz.com. Archived from the original on August 19, 2014. Retrieved 2008-08-06 .
- ^ a b c 『サ・ガ2 秘宝伝説』いま振り返る、ゲームボーイ時代の音楽。河津秋敏氏&伊藤賢治氏インタビュー. Famitsu (in Japanese). 2018-09-22. Archived from the original on 2019-11-10. Retrieved 2020-07-04 .
- ^ 『サガ』は自分にとっての学校。『SAGA2015(仮題)』は学びを経て挑む集大成――伊藤賢治氏インタビュー【『サガ』シリーズ25周年記念企画】. Famitsu (in Japanese). 2015-01-19. Archived from the original on 2016-05-17. Retrieved 2017-12-24 .
- ^ "SaGa – All Sounds of". Video Game Music Online. Archived from the original on 2020-10-26. Retrieved 2021-01-02 .
- ^ "SaGa 1/2/3 Original Soundtrack Revival Disc". Foursquare Enix. Archived from the original on 2020-10-31. Retrieved 2021-01-02 .
- ^ Sa・Ga2 秘宝伝説. Square Enix (in Japanese). Archived from the original on February 13, 2013.
- ^ サ・ガ2 秘宝伝説 基礎データ編. NTT Publishing (in Japanese). Archived from the original on 1998-02-08. Retrieved 2021-01-09 .
- ^ サ・ガ2 秘宝伝説 完全クリア編. NTT Publishing (in Japanese). Archived from the original on 1998-02-08. Retrieved 2021-01-09 .
- ^ "Game Boy (original) Games" (PDF). Nintendo. Archived from the original (PDF) on 2010-12-14. Retrieved 2011-04-14 .
- ^ "Sunsoft to Rerelease Square Game Boy Games". RPGamer. Jan 4, 1998. Archived from the original on January 31, 2009. Retrieved Apr 14, 2011.
- ^ a b 【サガ30周年】スイッチ『サ・ガ コレクション』12月15日に発売! ゲームボーイ版3作品を1つに集約、高速モードも搭載【Nintendo Direct Mini】. Famitsu (in Japanese). 2020-08-26. Archived from the original on 2020-eleven-25. Retrieved 2021-01-02 .
- ^ a b "Collection of SaGa: Final Fantasy Fable". Square Enix. Archived from the original on 2020-12-14. Retrieved 2021-01-05 .
- ^ a b White, Lucas (2021-02-12). "Interview: Talkin' SaGa Store with Square Enix SaGa leaders Akitoshi Kawazu, Hiroyuki Miura and Masanori Ichikawa". Prima Games. Archived from the original on 2021-02-17. Retrieved 2021-02-nineteen .
- ^ Romano, Sal (2021-08-28). "Drove of SaGa: Terminal Fantasy Fable coming to iOS and Android on September 22, PC on October 21". Gematsu. Archived from the original on 2021-08-28. Retrieved 2021-08-28 .
- ^ a b "SaGa 2 Hihou Densetsu official website" (in Japanese). Square Enix. 2009. Archived from the original on May 31, 2009. Retrieved March 22, 2009.
- ^ Spencer (June 25, 2009). "SaGa ii And Limited Edition SaGa two DSi Destined For September". Siliconera.com. Archived from the original on June 29, 2009. Retrieved June 28, 2009.
- ^ Schreier, Jason (2017-12-xix). "SaGa Frontier Director Says Ending In The Middle Of The Concluding Boss Was Intentional". Kotaku. Archived from the original on 2020-04-xvi. Retrieved 2020-05-14 .
- ^ xxx Betoken Plus: Sa・Ga2 秘宝伝説. Weekly Famicom Tsūshin. No.358. Pg.32. 27 Oct 1995.
- ^ a b "New Game Cantankerous Review". Famitsu. Enterbrain, Inc. (1084). 2009-09-11.
- ^ a b c "Game Male child: Now Playing – Final Fantasy Legend 2". Nintendo Power (27): 69. August 1991.
- ^ a b "Nintendo Power Awards '91 – The Nesters!". Nintendo Power (34): 96. March 1992.
- ^ a b Staff (Summer–Fall 1999). "Top fifty Games". Pocket Games (1): 32.
- ^ アンリミテッド:サガ. Dorimaga (in Japanese). SoftBank Creative (nineteen): 46–47. 2002-10-25.
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Notes [edit]
- ^ Nintendo DS remake developed by Racjin.[1] Nintendo Switch port developed past Foursquare Enix.[2]
- ^ Rebranded in the Due west nether the Last Fantasy moniker.[3]
- ^ Sa・Ga2: Hihō Densetsu (Japanese: サ・ガ2 秘宝伝説, lit. SaGa 2: Legend of the Secret Treasure)
- ^ Known in Nihon as The Saga Collection ( サ・ガ コレクション , Saga Korekushon ).
- ^ ( サガ2秘宝伝説 GODDESS OF DESTINY , SaGa 2: Legend of the Hugger-mugger Treasure: Goddess of Destiny)
External links [edit]
- Official Game Boy version info page (in Japanese)
- Official Nintendo DS version website (in Japanese)
- Official Nintendo DS version development weblog (in Japanese)
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